Dose Response 0.4.3
gamedev, announcement
A new Dose Response build just came out!
What’s New:
- The player is not immediately surrounded by monsters
- Ditto for being in the range of an irresistible dose
- Monsters are introduced gradually. At first, only the
S
andv
will appear and only once the player veers from the starting area will they encounter the rest. - Add useless NPCs (they can’t be interacted within, but they’re friendly and just wander around)
- Make the
h
monsters follow a pack-like behaviour: if one sees a player, it tells other `h`s nearby - Show keys for starting a new game and quitting in the endgame screen
- Doses’ effect only contributes to the intoxicated state (i.e. whether or how sober or exhausted you are makes no effect while using)
- When winning the game, show the endgame screen
- The endgame screens shows why the player lost
- The Windows version no longer shows the command line console
You can download the builds on the Dose Response project page and check out the source code at Github.