Aimlessly Going Forward

blog by Tomas Sedovic

Life is Strange: Double Exposure

video-game, review

I had no idea what to expect. I mean, this is as direct a sequel to the original Life is Strange as you can get. A sequel to the game that essentially kickstarted a new genre — half 3D adventure half visual novel (with a tiny bit of super janky puzzling on the side).

Life is Strange: Double Exposure is the fourth (fifth if you count Before the Storm, sixth if you include Tell me Why — I do) instalment in the universe where children or young adults gain supernatural powers — triggered by trauma — and…​ shit gets real.

Except this one features Max Caulfield from the first ever Life is Strange. Without Chloe Price, because the developers were too cowardly to follow up on the obviously correct ending of the first game (you know the one I’m talking about). Or possibly wanted a clean break and focus on new characters.

A screenshot of a scene at a bar. Max Caulfield is white, has shoulder-length dark-brow hair and a blue jumper. We see her back, not her face. Facing her at the opposite side of the table is Safi with tan skin (she's of Arabic descent) straight dark-brown hair pulled back with two strands touching her cheeks. Her elbows are on the table, her right hand raised. She's in the middle of talking to Max. The subtitles read: "Stop deflecting. The girl with the blue hair. What's the deal with you two?"

And it’s Life is Strange with all that entails: janky controls, bad but thankfully rare puzzles, fun people to get to know and snoop on and of course — a traumatic tragedy that now brings new powers.

Max’s new best friend Safi is shot and instead of rewinding time (I would be well up for more timey-wimey hijinks with Chloe FWIW) Max can shift between two realities: one where Safi is dead and the other one where she’s alive.

In-between trying to cope with another death she’s taking it upon herself to figure out what happened and save the remaining Safi in case she’s in a similar danger.

Oh and Max is now an actual successful professional photographer who got a teaching position at a university — and most of the people she interacts with are either students or other teachers.

She feels more mature (far more open to foul language, more judgemental and no stranger to being black-out drunk) while still riddled with the same self-blame and anxieties as the teenage Max. Still trying to figure life out, still being basically a high-functioning emotional wreck (which, given her past, fair).

I’m well up to picking things up a few years later, but there’s a bit of a weird tonal shift here.

You have this jaded adult Max and the curious naïve student she used to be all mixed together. One moment she’s lost in thought looking at a frozen pond and the next one she literally calls a student who’s a bit nosy "this little shit" in her journal. Like, have you looked in the mirror? What exactly are you yourself doing at the very same time?

The tenth page (out of ten) of a diary. It reads: "Dec 6. This little shit Loretta thinks she's Geraldo. What college studeng goes to this length to get a scoop? I still don't know what's up with Gwen and she probably hates me. And what does she mean one snoop to another?? I snoop for good. Gwen was still acting shady as hell. There could be something there." On the next page is a drawing of Loretta. A young white woman with a blue winter hat, a pink turtleneck holding a magnifying glass. There's a lot of question marks drawn around her and two curvy lines forming a ridiculously long moustache.

And that’s kind of the whole game — absolutely wonderful bits mixed in with some really bad ones. They’ve beautifully ramped up the character’s facial expressions so the dialogues feel far more natural and able to convey emotion and meaning. It’s really cool most of the time, but occasionally people pt on the strangest expressions.

But that’s basically every Life is Strange game, isn’t it? Decent story, wonderful people and sense of place mixed in with jank, bugs and headshaking nonsense that brings you out of it all. It’s not like the original game (even remade) holds up great today (though I still love it to death and replay it every now and then).

I’ve enjoyed it, but groaned really hard at the "dream sequence" in the final episode even as it helped illuminate some of Max’s past and her state of mind.

Max Caulfield in a winter get-up: a light-grey winter hat with two cat-ears and a pink pompom), a matching pink hoodie covered by a matching light-grey winter coat. She has a brown bag with stickers. The strap is across her shoulder and the bag is resting against her back. Said back is facing us whilst Max is looking at a frozen pond where a single person is ice-skating. It is winter there with lots of snow everywhere.

I don’t think it’s the sequel anyone expected or hoped for, but I’ve enjoyed it and if I ever bring myself up to braving the less-appetising aspects of it, I’d love to do a replay, connect the dots and make some different choices. Giving more agency to Gwen for example.

One thing I really appreciated: the game lets you skip the few mechanical puzzles that are in there. I think True Colors had something similar and though I didn’t need it much, it was great to have.

And finally, they’re hinting at another return of Max Caulfield in the future. Which I’m a bit more unsure about, but I’m definitely here if/when it happens.

Spoilers

A scene from Doctor Who: The Doctor and River Song stand facing each other. We see The Doctor's back, not his face. He has white skin, short wavy dark-brown hair and a shirt. River is also white, has curly light-brown hair and what seems like a jacket with a light-brown camouflage pattern. Her eyebrows are raised and she has this know-it-all grin without showing any teeth. Looks kind of cheeky and mysterious at the same time. The text in the bottom of the picture reads: SPOILERS.

I liked the ending — more optimistic, hinting at something interesting going forward. It’s the first time in any of the games that two people with powers learned others exist (I think). And actually even met here and were like…​ "wait! You too? I thought I was the only one!". That felt great.

I would lose all "dream sequences" in all games (chiefly among them the original Life is Strange as well as this one). Also the Dark Room callbacks and the replaying of the torture scenes and Chloe’s killing. You can show Max being broken without showing those moments over and over and over again.

At this point, it’s a deliberate choice by a human being here in the real world. Someone had to come in and in essence say: "wouldn’t it be awesome to add in all the worst parts of the first game". And they did. And it’s bad. Because guess what: it’s just repeating the worst parts of the first game.

The murder investigator was such an odd thing. I can’t figure out any purpose to his character other than add some drama and kind of forcibly move the plot forward towards showing the photo of Max pointing a gun at Safi. And the way he just disappeared — absolutely nothing came out of that. There was that one scene where Max was convinced that touching someone from a mirror world would kill you like it did the police officer. But no, not even that was true there.

Literally that whole situation seemed to have no reason, no consequence and just could have been cut with very little impact.

After having played the full game I love Safi’s character. I felt a bit uneasy about her throughout. Sometimes great, other times giving me really bad vibes — that there was something off from the very first moments. And like, that is basically all true. But knowing the background, her abilities and what she plans to do next — she’s awesome. An amazing ally, but also she could (and maybe will be!) be a fantastic villain.

As much as I’d love her to be the force of good who brings all the "gifted" people together, seeing her just take the matters into her own hands — with the best intentions of course — would be glorious(-ly terrifying).

Really wonderfully written character.

Endgame Stats

At the end of each chapter, you’re presented with the important choices you’ve made and the percentage of people who took each choice. Here are mine:

Chapter 1

Two pages from a journal dedicated to Safi. The text says: "What Happened to Chloe?". The answers: 51%: Chloe lived (my pick), 49%: Chloe died. Below that: "Chloe is grateful to be alive, but the past still haunts you both." Stats regarding Amanda: "Ask Amanda out as friends or as a date?". The answers: 26%: Friend thing. 74%: Date thing (my pick). Below that: "Amanda is excited to pursue a romantic relationship with you." Stats regarding Loretta: "Finish Loretta's interview or call her bluff?" 27%: Answer her questions. 73%: Call her bluff (my pick). Below: "Loretta feels vindictive that you called her bluff." Four choices here. The first choice: Abandoned Spaces. 82%: Max likes empty spaces for the potential (my pick). 18%: Max likes empty spaces for the presumed uselessness. The second choice: Bowling Alley Plushie. 57%: Max stole a bowling alley plushie. 43%: Max did not steal a plushie (my pick). The third choice: Chloe Relationship: 34%: Max and Chloe were just friends. 66%: Max and Chloe were high school sweethearts (my pick). The fourth choice: Pickup Line. 41%: Max used Safi's pickup line (and succeeded). 19%: Max used Reggie's pickup line (and failed). 40%: Max used her own pickup line (and failed) (my pick) Another four choices. First choice: Art Pranks. 50%: Max flipped all the paintings in the Snapping Turtle (my pick). 23%: Max flipped some of the paintings in the Snapping Turtle. 27%: Max didn't flip any paintings in the Snapping Turtle. The second choice: Mug of Choice. 27%: Max chose the Toiled Mug. 49%: Max chose the Nerdy & Dirty Mug. 24%: Max chose the Actually Vodka Mug (my pick). The third choice: Rooftop Moment of Reflection. 70%: Max reflected on the Observatory Rooftop (my pick). 30%: Max did not reflect on the Observatory Rooftop. The fourth choice: Bottlecap Game. 43%: Max won the bottlecap game. 18%: Max won, but let Safi keep her secret. 39%: Max didn't win the bottlecap game. The first choice: Photo Wall. 22%: Max added Arcadia Bay pictures to her Photo Wall. 78%: Max left her Photo Wall as it was (my pick). The second choice: Coffee Shop Moment of Reflection. 43%: Max reflected at the coffee shop. 57%: Max did not reflect at the coffee shop. The third choice: Moses's Hot Chocolate. 21%: Max brought Moses his hot chocolate. 79%: Max didn't bring Moses his hot chocolate (my pick). The fourth choice: Safi's Cause of Death. 89%: Max told Yasmin there's no way Safi took her own life. 11%: Max told Yasmin it's possible Safi took her own life. The first choice: Choosing Safi Memorial Photo. 17%: Max chose the pensive photo of Safi (my pick). 37%: Max chose the playful photo of Safi. 46% Max chose the passionate photo of Safi. The second choice: Speak at Safi "Memorial". 46%: Max spoke at the "memorial". 12%: Max declined to speak at the "memorial". 42% Max didn't engage with the "memorial". Third choice: Abraxas Puzzle Box. 90%: Max solved the first layer of the puzzle box (my pick). 1%: Max didn't solve the first layer of the puzzle box. 9%: Max didn't find the puzzle box.

Chapter 2

Stats regarding Lucas: "Delete the restraining order photo or send to Safi?" Answers: 64%: Delete the photo (my pick). 36%: Send to Safi. Below that: "Lucas appreciates the chance to handle Safi on his own." Stats regarding Gwen: "Rescue the flash drive with security footage?". Answers: 61%: Save the footage (my pick). 39%: Stand with Gwen. Below that: "Gwen feels betrayed by you." Stats regarding Alderman: "Agree to inform Alderman?" Answers: 43% Agree (my pick). 57%: Refuse. Below that: "Alderman is fleased that you cooperated." Four sets of stats here. The first choice: Assassin Kids: 27%: Max helped Timid Guy get the bathroom key (my pick). 73%: Max did not help Timid Giy get the bathroom key., The second choice: Where's Vinh's Phone? 36%: Max thought Diamond took Vinh's phone (my pick). 64%: Max was confident Diamond didn't take Vinh's phone. The third choice: North Quad Moment of Reflection: 27%: Max took a moment to reflect in the North Quad. 73%: Max did not reflect in the North Quad (my pick). The fourth choice: Platypus Facts: 14%: Max signed up to get Platypus Facts. 86%: Max did not sign up to get Platypus Facts (my pick)" Another set of choices. The first one: Lucas After the Memorial. 29%: Max apologized for her comments to Lucas at Safi's Memorial. 29%: Max stood by her comments to Lucas at Safi's Memorial. 7%: Max admitted to Lucas that she felt angry about Safi's death (my pick). 35%: Max admitted to Lucas that she felt confused by Safi's death. The second choice: 68%: Max drew devil horns on the Lucas standee (my pick). 32%: Max gave the Lucas standee a black eye. Third choice: Phone Project Installation: 3%: Max talked to the future at the Phone Art Project. 32%: Max talked to the future and heard from the past at the Phone Art Project. 65%: Max did not engage with the Phone Art Project (my pick). Fourth choice: Day Drink with Vinh: 59%: Max drank with Vinh in Admin. 41%: Max kept it professional with Vinh. First choice: Helping Abraxas Students' Mental Health. 4%: Max left therapist's card for Abraxas students. 96%: Max didn't leave therapist's card for Abraxas students (my pick). Second choice: Vinh's Passcode: 34%: Max called in her favor to unlock Vinh's phone. 66%: Max cracked the code on her own (my pick). Third choice: Loretta's Grade: 55%: Max lowered Loretta's grade from a B to B-. 45%: Max left Loretta's grade alone (my pick). Fourth choice: Gwen's Plant: 88%: Max watered Gwen's plant (my pick). 12%: Max didn't water Gwen's plant. First choice: Smoke with Gwen. 65%: Max took the joint. 35%: Max declined the joint (my pick). Second choice: Overlook Moment of Reflection. 9%: Max reflected at the Overlook. 91%: Max did not reflect at the Overlook (my pick). Third choice: Tell Loretta what Reggie saw at the overlook? 36%: Max told Loretta that Reggie saw himself at the crime scene (my pick). 64%: Max told Loretta that what Reggie saw was none of her business. Fourth choice: Watering the Hellerton House Plant. 56%: Max watered Samson the Hellerton House plant (my pick). 44%: Max did not water Samson the Hellerton House plant.

Chapter 3

Stats regarding Moses: "Try to save Alderman?" 19%: Save yourself. 81%: Hang on to him (my pick). Consequence: Moses is relieved you are safe. "Stats regarding Yasmin: Call Out Living World Yasmin's Lie or Go With It? 25%: Call out the lie. 75%: Go with it (my pick). Consequence: Yasmin trusts you as an ally. Stats regarding Amanda: Kiss Living World Amanda? 71%: Kiss Amanda (my pick). 12%: Pull away. 17%: Didn't Get Opportunity. Consequence: Amanda is thrilled with the kiss, but she wants to take it slow. Stats regarding Vinh: Kiss Dead World Vinh? 32%: Kiss. 49%: Pass (my pick). 19%: Didn't talk. Consequence: Vinh is a little let down. Four choices. The first one: Moses's Anime Phase: 92%: Max got Moses' anime phrase correct (my pick). 8%: Max did not get Moses's anime phrase correct. The second choice: Promise Moses: 85%: Max promised Moses she would tell Safi to stay safe (my pick). 15%: Max couldn't promise that Safi would stay safe. Third choice: Wrong Timeline, Loretta. 43%: Max mixed up her Lorettas (my pick). 57%: Max did not mix up her Lorettas. Fourth choice: Phone Giy's Grade. 32%: Max changed Phone Guy's grade. 68%: Max left Phone Guy's grade alone (my pick). First choice: Phone Project Installation. 1%: Max talked to the future at the Phone Art Project. 25%: Max talked to the future and heard from the past at the Phone Art Project. 74%: Max did not talk to the future or hear from the past at the Phone Art Project (my pick). Second option: Giving Vinh a Secret. 51%: Max told Vinh she knew about him and Safi's relationship (my pick). 41%: Max told Vinh that Lucas wanted a restraining order against Safi. 8%: Max told Vinh that Gwen was framed for dealing drugs. Third choice: Feeding Diamond Info. 58%: Max told Diamon that Vinh said Maya had mental health problems. 42%: Max told Diamond that Yasmin asked Vinh to make a statement (my pick). Fourth choice: Max's Dring of Choice. 62%: Max ordered something strong from Amanda. 37%: Max ordered something sweet from Amanda (my pick). 1%: Max did not order a drink. First choice: Snapping Turtle Moment of Reflection. 57%: Max reflected at the Snapping Turtle (my pick). 43%: Max did not reflect at the Snapping Turtle. Second choice: Smash or Pass. 30%: Max would smash one of her colleagues in "Smash or Pass". 24%: Max would smash some of her colleagues in "Smash or Pass" (my pick). 2%: Max would smash all of her colleagues in "Smash or Pass". 23%: Max passed on all of her colleagues in "Smash or Pass". 21%: Max did not play "Smash or Pass". Third choice: Revenge Horse "Concert". 19%: Grease Trap survived her crowd surfing adventure. 80%: Grease Trap perished while crowd surfing (my pick). 1%: Max didn't "attend" Revenge Horse "Concert". Fourth choice: Intruder Alert: 3%: Max found the intruder using only her powers. 76%: Max found the intruder using only clues (my pick). 21%: Max found the intruder using powers and clues.

Chapter 4

Stats regarding Safi: Could Max hurt Safi? 18%: Yes. 82%: No (my pick). Consequence: Safi believes in you. Stats regarding Safi: Who should Safi turn into? 9%: Go as Vinh. 91%: Go as herself (my pick). Consequence: Safi is proud of herself for owning up to her past. Stats regarding Safi: How to save Living World Yasmin? 77%: Talk Safi down (my pick). 23%: Rush Safi. Safi appreciates your words, but feels resigned to her fate. Four choices. The first choice: Hellerton House Moment of Reflection. 50%: Max reflected by the fireplace in Hellerton House. 50%: Max did not reflect by the fireplace in Hellerton House (my pick). Second choice: To-Do List. 14%: Max saw the to-do list on the fridge in both timelines. 86%: Max did not see the to-do list on the fridge in both timelines (my pick). Third choice: Safi as Amanda: 49%: Max asked Safi not to shapeshift into Amanda again. 40%: Max said Safi's Amanda impersonation needs work. 11%: Max didn't ask Safi about impersonating Amanda. Fourth choice: Safi as Lucas. 32%: Max approved of Safi's Lucas impersonation. 68%: Max disliked Safi ruining Lucas's bond with his son (my pick). First choice: Safi's Death. 70%: Max told Safi she's dead in the other timeline (my pick). 30%: Max told Safi she killed her in the other timeline. Second choice: Gingerbread House. 94%: Max helped Moses finish his gingerbread house (my pick). 6%: The gingerbread house remained unfinished. Third choice: Krampus Figurine. 49%: Max touched the Krampus Figurine at the bar (my pick). 51%: Max left the Krampus Figurine alone. Fourth choice: Insulting Lucas. 50%: Max insulted Lucas during the chat with Dark Loretta (my pick). 50%: Max was polite to Lucas during the chat with Dark Loretta. First choice: Crowd Participation. 43%: Max cheered during the roast (my pick). 57%: Max booed during the roast. Second choice: Post-Roast Chats. 76%: Max spoke with both Mosseses and others after the roast. 24%: Max only spoke with both Mosseses after the roast (my pick). Third choice: Krampus Party Moment of Reflection: 18%: Max reflected after the Krampus Party. 82%: Max did not reflect after the Krampus Party (my pick).

Chapter 5

Stats regarding Safi: Accept or Reject Safi? 68%: Agree (my pick). 32%: Refuse. Consequence: Safi still believes in you. Four choices. The first choice: Graffiti Critic: 75%: Max critiqued graffiti in Blackwell Bathroom. 25%: Max did not comment on graffiti in Blackwell Bathroom (my pick). The second choice: Finding Loretta: Max found loretta in the Storm and helped her. 63%: Max did not find Loretta in the Storm (my pick). Third choice: Bowling Alley Moment of Reflection: 38%: Max reflected at the Bowling Alley (my pick). 62%: Max did not reflect at the Bowling Alley. Fourth choice: Nightstand Librarian. 54%: Max looked at all books on the motel nightstand (my pick). 35%: Max looked at some books on the motel nightstand. 11%: Max did not look at any books on the motel nightstand. First choice: Chloe's Lockpics. 92%: Max reminisced on Chloe's lockpick set (my ahem... pick). 8%: Max did not find Chloe's lockpick set. Second choice: Loretta's Attitude: 62%: Loretta had a change of heart in how she reports stories. 38%: Loretta still pursues stories as doggedly as ever (my pick)., Third choice: Reggie's Feelings: 19%: Reggie is upset you kissed Vinh. 73%: Reggie and Vinh have reconciled?? (my pick) 8%: Max didn't speak with Reggie in North Quad. Fourth choice: Abraxas Election: 73%: Vinh plans to run again (my pick). 27%: Vinh dropped out of the race. First choice: Gwen's Next Move. 14%: Gwen accepted the committee's decision. 48%: Gwen will keep fighting the committee's decision (my pick). 38%: Gwen chose to move on from Caledon. Second choice: Yasmin's Attitude. 12%: Yasmin volunterily stepped down as president. 5%: Yasmin fought the board to remain president. 83%: The board forced Yasmin out of the presidency (my pick). Third choice: Post-Storm Moment of Reflection: 49% Max reflected in North Quad after the Storm (my pick). 51%: Max did not reflect in North Quad after the Storm. Fourth choice: Talking to Moses about Safi. 12%: Max told Moses Safi was justified in what she did. 55%: Max told Moses she wasn't giving up on Safi (my pick). 25%: Max told Moses she'll be here if Safi comes back. 8%: Max told Moses that she's done with Safi for good.

Screenshot and link to the website for the Dose Response game

Hi! I wrote a game! It's an open-world roguelike where you play an addict called Dose Response. You can get it on the game's website (pay what you want!), it's cross-platform, works in the browser and it's open source! If you give it a go, let me know how you liked it, please!