Slay the Princess
video-game, review
I absolutely adore Scarlet Hollow. A horror visual novel just teetering on the edge of being and RPG without actually crossing the line. Beautifully drawn, wonderfully written.
But it’s episodic and each episode is coming out wayyyyy too slowly.
Slay the Princess is the project Abby Howard and Tony Howard-Arias built in the gaps between the Scarlet Hollow development.
It’s a visual novel. You’re a person without a name who is supposed to walk into an old building and slay the princess imprisoned there. Why? Don’t ask questions. She’s dangerous.
And so you go up. And meet the princess. And talk — or not. And try to kill her — or not.
You’re not alone though, there’s the narrator who’s as reliable as you let him be and over time, other characters will join. There’s mystery (who are all these people? Why do you need to kill the princess? When will it all stop?). Whom do you listen to? And why?
While not necessarily exactly a time loop, you can think of the gameplay as close to being one. Your first encounter with the Princess will not be the last. The circumstances will change, so will the attitudes and your options.
The game is very choice-driven, but that doesn’t mean you can always end up making the same choice as before.
And it is all quite fascinating. I loved the central premise and the mystery. It’s obviously a bit gruesome, but not exactly scary or disgusting (at least to me and I tend to be sensitive to these things).
I don’t want to contrast this with Scarlet Hollow, but the parallels are inescapable.
Slay the Princess has fewer locations, simpler graphics and more repetition — which is what I think allowed it to exist in the first place. Unlike Slay the Princess — it has full voice over! This is something I love and miss in most VNs (and RPGs and all other games).
It’s not something I expected given the presumed constraints. But we’re only talking two voice actors so I guess it was less of a pain than a fully-acted game of similar size with a wider cast would be?
Slay the Princess is shorter, less haunting and scary. Less tense — though it still is all those things too.
I’ve played through to the end in 2-3 hours or so? There’s more to do if you want to see all the scenes (and, presumably, get all the achievements), but by the end I’ve had my fill and ended up being quite satisfied.
Just wish the next Scarlet Hollow episode was here already.